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  • Well there's always Uvmapper classic.

    http://www.uvmapper.com/downloads.html

  • Thanks, I should try it.

  • well your saying you dont want shading or any lighting but you dont want flat colours either, so its rather confusing. the only way to get a material look is to pass it through some sort of lighting or mapping technique isn't it?

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  • I just want flat colours. I'm wondering where did you read that I don't want flat colours.

    <img src="http://www.cubixstudio.com/Images/Gallery/Blog/03-15-08-EarlyPoppin.jpg">

    This image, shows a 3D model with flat colours. Don't get confused just because there is a sort of lighting too, I don't want it. Imagine that model, with colours, and no shading at all.

    Just like this:

    <img src="http://www.secondpicture.com/tutorials/3d/self_illumination_in_3ds_max.png">

  • Yeah, just get out the photoshop, and fill in your uv map.

    Should be pretty close to what your wanting.

  • so then whats wrong with the method previously stated

    <img src="http://www.linodijulio.com/Church/UVW%20Map.png">

    lets say u have your map, just fill in the regions you want a flat color of your model texture with the flat color you want.

  • material color: 1 minute or less

    skin color: 40-50 minutes and more

    Anyway, i'm using skin color even when using Blitz3D, just because Blitz3D is, obviously, far better in 3D games than Construct. Let's say I just wanted to try making a 3D game in Construct, but there's something I need: A 3D camera. If I just had this, I could have made it. I don't need 3d collisions, I don't need lights, or any special effect that I can't do with Construct. Just a 3D camera object and that 3D object.

  • material color: 1 minute or less

    skin color: 40-50 minutes and more

    Anyway, i'm using skin color even when using Blitz3D, just because Blitz3D is, obviously, far better in 3D games than Construct. Let's say I just wanted to try making a 3D game in Construct, but there's something I need: A 3D camera. If I just had this, I could have made it. I don't need 3d collisions, I don't need lights, or any special effect that I can't do with Construct. Just a 3D camera object and that 3D object.

    You want completely flat colors, then claim a skin color takes 40-50 minutes? Do you even know what you're doing? That was a rhetorical question btw.

  • Even with flat colors, it's not that simple to recognize every single polygon in a UV map, so I have to switch frequently to Cinema 4D to see which part of the UV map is linked to the 3D model. Sorry, but i'm not a machine.

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