Missing feature?

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  • Didn't there used to be an action under the movement types to turn that movement on or off? Or am I just going crazy?

    For instance, if you want to switch the movement of a sprite from platform to physics, you'd do like so:

    + Condition

    • sprite -> Platform -> Deactivate (or whatever it was called)
    • sprite -> Physics -> Activate (or something)

    I know there was a conversation about it some time ago, but I can't find it now. I could have sworn that Ashley said he was implementing this feature, but I could be wrong. Or am I really just going crazy and making up my own beautiful reality?

    <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" />

    Edit: Okay, I found the "Set activated" action for Platform movement... maybe I just thought it was on the physics movement for no good reason.

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  • It should be on the physics movement as well. It should be on all the movements.

    Bullet movement has "Set activated" already, however physics has no set activated in it, which it should have.

    Because then I can make bullet retardant fields that make bullets... stop, then fall, and fade out as they do so.

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