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There should be an action for the sprite that allows you to load a static image file (.png, .jpg, .bmp, etc) on to a sprite. I currently need this for a little project I am making.
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Try the object Image Manipulator.
Ahh, I completely overlooked that.
Problem Solved. Case closed, and so is this thread
Why you be lockin' threads, man? Are you just looking for something to do?
Don't lock unless there's bad behavior occuring bro, peeps might want to follow this up.
I didn't think there was anything left to follow-up... but ok :/
Wouldn't it be better to use "Load animation frame from file" under the sprite actions? The image manipulator is slow as hell.