Im a user of MMF2 and have been working on an isometric RTS game there for quite some time and it has been coming along great, but I have been checking back here occasionally to see how things have progressed and it seems to be getting very powerful and popular.
I have a few questions;
1/ Is there a LUA extension available? I know that you can use python but most of my engine relies on LUA scripting and lua is faster the py.
2/ Do you have any isometric support?
3/ Do you have any support for large scrolling backgrounds that are made up of tiles? By this I mean can I draw the background at runtime, including layering multiple tiles on top of one another with alpha masks.
4/ Does you pathfinding algorithm include a 'cell height' parameter which means that if I have grid cells at different heights the pathfinding takes this into account. (If for example I have a cell with a height of 5 and the adjacent tile has a height of 1, the pathfinding will not jump from height 5 to 1, but instead search for a way down like 5,4,3,2,1. This is good for creating cliffs which is what my engine has)
5/ And finally how efficient is it compared to MMF2? I have optimized my code as much as I can and get around 150-200 fps using 1024x768 resolution and dont want to go anything less than that.
Look forward to your answers,