Functions

This forum is currently in read-only mode.
From the Asset Store
Template for dungeon/maze generation, using wave function collapse
  • Hello! I am new to the Construct engine, and I have to say, so far I love it! You guys have done some great work, as I love this far more than any of the Clickteam products I've used. I was a previous TGF user, as well as a more recent MMF2 user. I am very much in love with creating games, as I most commonly work within the realms of the BYOND DM engine to create online 2d games. I love creating online games, and all the communities and fun it entails. So enough about my work, I will get to some functions I was going to ask about the possibility of implementing in the future or possibly already existing.

    The first thing would be the possibility of adding a send keystroke function to the mouse and keyboard object. I'm not even sure if this is possible, as I'm not really sure what's going on behind the scenes, but I think it would be very useful in some cases if you wanted to retranslate keystrokes into other keystrokes, or output a macro function of some type. It isn't too necessary for games, but it could have some sort of function in games as well, I'd imagine.

    My next idea is a sort of online/networking system. I read the post about it in the other thread, but what I am wondering is how far along the realms of time would that be? I am very into multiplayer games and all the work and fun it creates. I have attempted many times to create simple client/server arrangements for games, and although it is very complex in comparison with single-player games, there is a lot more to show for work and a lot more hype generated by something that can expand and develop, as well as create a world for players. The speed and graphical enhancements in the Construct engine are very good in comparison to anything I've seen on MMF. The fact that it can handle DirectX 9.0 so well and handle dynamic content so quickly only makes me love it that much more. So those are my basic two things. I really thought I had more to say, but I can't remember all of my suggestions... So for now, thanks for reading all of this, and I love the engine. I had a few bumps along the way with bugs and crashes, and although I didn't write how it happened down or anything, I'll try to do some searching in the future. Thank you! <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks for the kind comments <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> As for sending keystroke functions - do you mean simulating a keypress? The controls system is designed to have user-selectable controls (so the user can choose whether control, shift, or whatever is the shoot button) but the system isn't quite complete yet... it can't be modified at runtime, but should be able to in future <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    As for multiplayer, it's definitely a long term thing, right now my priority is to fix all the bugs (there are plenty) and add some of the smaller features such as, well, finishing off controls. I promised in another thread after Construct 1.0 is done I'll have a shot at a Raknet plugin myself if nobody has already tried. I don't know when that will be. Depends how many bugs there are!

  • Wow, you responded only 8 minutes after, that's what I call a devoted Developer! Thank you for the response. My intent was for simulated key presses, but I understand how that could leave room for bad situations involving users, which is a good reason in itself for leaving it out. I'm loving the engine so far, and today I've been spending quite a bit of time working on a project, and it's been very successful and a lot of fun testing limits. I'm definitely going to be using this engine for quite some time to come!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)