I was making a game and using one of the pixel shader effects and I didnt see this event but if there is one please correct me. I wanted to check if an effect was active during runtime I didnt see an option that said something like "Is Object's TintPlus Activated?". Instead im using a variable to check that but just saying that it would be a bit more convienient XD
AFAIR applying effects isn't possible in runtime. I'm afraid we should be careful not to put too much conditions/expressions, because even now Sprite's condition list is large. If something can be handled with single PV - why not work this way?
I guess your right, it only applies to some effects anyway. it was just an impulse thought.
Maybe effects could be on their own tabs like behaviors are currently? That'd make sense.
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I like that idea.