Disable movements via Event Sheet

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Very simple code without excess options (15 events for server and 11 events for client)
  • There needs to be an ability to disable/enable movements via the Event Sheet Edtior when multiple movements are assigned.

    I think this would be rather simple to implement, yet it would be extremely useful.

    For example, say you have a game where you control a robot that can turn into a car. The object which represents this character has both 8 way and car movement assigned to it. While it is in robot form, it uses the 8 way direction movement. Then when it changes its animation to car form, it disables the 8 way movement and enables the car movement.

    Or, a platformer where your character can turn into a ball and roll down slopes. You could have both platform and physics movement assigned to it and swap between the two accordingly.

    I can think of many other examples. But I think you see what I'm getting at.

  • Does 'Set activated' do what you want?

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  • Whoops, I can't believe I missed that. I apologize. Hah, it was there all along. I guess I'm still getting used to the menus in this program.

    Feel free to delete this topic if you want, I'll try to look before I speak from now on, sorry.

    Edit: Actually, wait a second. I hope I'm not speaking too soon again, but it seems like the physics movement doesn't have a set activated option. I guess that's why I couldn't find it in the first place. Is there any way to toggle it on and off?

  • Not yet, will try sorting that out soon.

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