I would like a more efficient condition where I check the amount of a specific Sprite there is in the layout. Right now I use the "Compare" expression from System to create this condition, because it's the only way. I use this to determine if some event groups should turn off if there are zero of a certain sprite in the layout.
Problem is, whenever I compare that and the answer is "zero", the debugger feels the need to tell me that, and it gets frustrating starting up a debugging session only to have to click a bunch of OK-buttons to get started.
Maybe there is already a work-around? I tried setting a variable to the amounts of a sprite but it still happens.