Master game idea is:
Escape Velocity/ NAEV stile Meta world game
but set on "floating islands" with plains, and airships
witch you fly with a z. axes along with an x. and y.
inside each ship is crewed by an 16 bit pixle art crew, moving around custom made rooms, living and working, like the Sims crossed with FTL.
on the island you can land,and walk around, or build a base of operations. witch this crew could move between,pathfind in both the ships array, and the worlds array. then you can dive down into the under city to scavange for artifacts.
and its all done with just the mouse.
i made a post over on the general forum Pic thread with some of my concept art about it.
I know that sounds lofty, it is. but I have a lot of experience making and failing to make games. so i have a good understanding of what is/ is not possible.
and i seriously think i can make this.
it just requires an absurd amount of planing and effort.
I've had it in the back of my mind for a long time, and almost all my games have worked one way or another towards this idea.
Experience wise 10 years (5 with MMF, 5 with CC) I'm 25.
I've always considered myself an artist, not a programmer. but if i wanted to see my game ideas become reality, i needed to make them myself.
But because of that fear of not being able to program. i always used game making programs. however, over the course of using construct I've gained a lot of confidence in my ability's. and I'm not afraid anymore, I know whatever difficulty I encounter, I'll overcome it.
I have an older brother that i work with on web design who has a masters in computer science who just gives me hell for wasting my time with Gamemakers.
I always have argued against him, saying I can get to were I want too go with these programs. I still kinda believe that.
I know the traditional rout can be hard. and in the end maybe too time consuming to effectively make games from scratch.
but I need to see for myself.