bone movement feature ideas

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  • I've got few bone movement feature ideas which you may find useful:

    1. import/export bone movement with graphics that it is using from/to a file.

    2. animation preview

    3. modyfing sprites width and height as a part of bone movement

    4. naming bones

    5. positioning each bone by typing in ther x/y position and rotation degree

  • 3. modyfing sprites width and height as a part of bone movement

    What if you could put tweenign in for this in the movement. I could make for some really cool looking muscles and stuff.

  • There should be a way to remove a bone. (Is this already a feature and I just didn't see it?)

    Edit: It apparently is possible. I guess I need to play around with it more.

  • There should be a way to remove a bone. (Is this already a feature and I just didn't see it.)

    You apparently can, but I don't know how it's done since there's no button for removing them.

  • Press the delete key on your keyboard.

  • Press the delete key on your keyboard.

    I figured out my problem; I thought clicking on the little control point would select the bone. Turns out you need to click on the hotspot.

  • inverse kinematics are a must for bones and rigging!!!

    i don't know if this is possible yet but if it is, i have yet to find out how to accomplish it and if it isn't, there should be a way to have animations like a breathing chest for example in addition to bone movement unless there already is a way to mix regular animations with the bone movement behavious ...

  • inverse kinematics are a must for bones and rigging!!!

    i don't know if this is possible yet but if it is, i have yet to find out how to accomplish it and if it isn't, there should be a way to have animations like a breathing chest for example in addition to bone movement unless there already is a way to mix regular animations with the bone movement behavious ...

    To get a heaving chest you could have the bone movement on a colored square, then attach all of the pieces separately. That would allow you to move the bottom up and down.

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  • If I designed the bone movement right, it should work with the other movements. For example, if you gave the chest a 'sine movement' and made it increase the width you could create the effect of a chest getting bigger and small by breathing in and out. Anyways I'll look into these suggestions

  • Is it possible to use the same sprite across multiple bones? For example, I wanted to make a worm-like creature with just 3 sprites: head, body and tail. The body sprite would be repeated multiple times, but for optimization, I don't want to create 10 of the same body object. If that's not possible, then I guess I'm requesting that as a feature

    Maybe a good way to do this would be to have an actual bone object instead of a behavior. Then you can select the bone and assign it a sprite. Just a thought, thats probably more of a rewrite than a feature request.

    -Lou

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