Is it possible to make smooth animations with Bone Behavior via some workarounds? I used lerp in a fan game to make hero aim gradually but that's quite a lot pain in a brain.
Link 1 (made this long ago)
I just don't really like rough movement like in bone behavior, it comes nearly impossible to animate a character, looks really clumsy...
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Seems like I found some kind of workaround,
In this example gray hand is manipulated via bone behavior and the orange hand moves smoothly after gray hand via Lucid's Math Plugin
Brain pain anyway... Anyone have a better suggestion?
motion tweening with tweakable timecurves is a planned feature for the next Spriter:
Wait, standalone program? Am I missing something?
EDIT: or sorry, didn't read it quite well, reading...
EDIT2: OMG, that's a piece of genius! How long have I been away, dammit! Thanks for the info, you're superman! Now I can't wait for this miracle come true! :3
Thanks and you're welcome. Beta by december