1: Allow the canvas object to save as an image file.
2: Allow canvas to load images from file.
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Yeah this is a good idea IMO... could really open up some possibilities for things like random backgrounds, progressive battlefields that remember your previous "battles" etc etc.
~Sol
You can save images from a canvas by using the image manipulator object. Simply use the image manipulators function 'copy image from sprite' and select the canvas. Then use the action 'save png image'.
Huh. Well what do you know... Okay well I got the saving to work. but how about pasting it to the sprite? Is that possible too? With "Copy to sprite"? Because I keep crashing whenever I try it.