Shadows of War II - A simple sidescroller strategy game

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Cue in the war drums and battle cadences with Total War Game Music Loops!
  • The origin

    Back in 2014, I released the little Construct 2 game called Shadows of War pitching the shadows of a NATO army against Russian forces in a simple sidescroller strategy game. While it was plagued by a number of bad design choices and development techniques from the start, it still saw at least some sales and inclusions in several bundles, pushing it past the 50,000 owners mark and a peak player base of 264 on Steam. Most of the reviews are negative, and rightfully so —it was never perfect, but constant improvements are part of the fun while developing things.

    Working with Construct 3

    Since then a lot has happened; much of the fiction turned reality, and Construct 3 has now been around for some time - which meant time to test the new features and work on a remake / successor to the original game. 

    Development has been off and on for some years (mostly off), but this year seems to be when it finally begins to take shape, with most of the basic systems working.

    The new engine proves to pack some punch, and with past errors in mind, the process has been quite fun so far.

    A lot of the basic systems and functionality are implemented, for example:

    • Unit movement / actions
    • Support & Commander system with a total of 18 abilities
    • Multiplayer (Syncing, chat, automatch, etc.)
    • Procedural background generation
    • Options & language localization (Missing accesibility features)

    Though currently it is more of a pre-alpha, with most if not all of the proper graphics missing, balancing outstanding and bug hunting on the to-do.

    Preview

    Here is a quick screenshot of the current progress, and some of the new features really shine through: 

    While most mechanics do work, there is still a lot of work left...

    I will treat this topic as a sort of blog post for the development process, but if you have any questions, please do ask.

  • It looks great.

    Thanks for sharing. We would like to see the future progress of your game.

    Good luck.

    Greetings.

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  • Thank you for the kind words Liberador.

    A quick update on the project, as work on it is humming along quite nicely:

    The basic systems have been further refined as well as balanced and there have been quite a few graphical additions in the past 9 months. The UI has undergone a slight overhaul to adjust for the possibility of a mobile release, but it still requires final touches and lots of testing on other devices. To that effort, it also required quite some work to implement "outer scaling", in order to provide flexibility for ultrawide devices and other resolutions on especially mobile devices. For the most part, this meant considerably extending the potentially visible area to the sides.

    Most importantly though, the map which is rendered as a tile-map to enable its partial destruction over time, is also working without tanking performance anymore - that process provided quite a few headaches. Much of it is to say that from this point on, most of the focus will be to add final graphics, ensure there is enough content (E.g. available maps, commanders) and squash as many bugs as possible.

    More details will be shared on the project as it progresses. It might be possible to complete the project within the given year - although it still requires a lot of work before then.

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