Quin - a MULTIPLAYER game made in Construct 3, available on STEAM!

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  • I would like to introduce you to Quin, a game I published on Steam in June since this year!

    It is a simple Crazy Eights game that can be played with up to 6 other players, or bots.

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    I used Construct's native plugin to do this while learning the entire process of building an online game. Although the code was "complex" due to my inexperience with online games, the game is very fluid, and I received several praise from players compared to UNO, from Ubisoft.

    I was wary of programming it in Construct as I had never seen any published multiplayer games made on the engine. But after understanding all the pros and cons, I was very happy with the result.

    Something that bothered me a lot was how little control I can have in the rooms created with the plugin. Unfortunately, there's no way to create public rooms, at least in the way I've programmed. A simple action that would let me "lock" a room already open to other players would solve this problem (something Photon has), so I leave the suggestion to the Scirra team.

    Ah, it's on sale today on Steam! So if you want to test it, now is the time! All support is welcome.

    Steam Link:

    store.steampowered.com/app/1640960/Quin

    If you just like to watch, I can recommend the Stumpt playlist!

    stum.pt/quin

  • Congratulations for the release. Looks great. Also try for mobile platform

    BTW how did you made the trailer video? I need tips regarding the same

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  • Congratulations for the release. Looks great. Also try for mobile platform

    BTW how did you made the trailer video? I need tips regarding the same

    Thank you! Yes I made. I used DaVinci Resolve for video edition, and the music was made by Rodolfo Bairros. I strongly recommend!

  • Great job!! mayhamurasaki

    I have also been working with the native multiplayer plug in quite a lot. To fix the private/public room, I just made the 'instance name' private or public.

    - Game name: Fun_Game_v2

    - Instance name: Private

    - Room name: BobsGame

    Do you have any issues with the Scirra server? Ie; Does it run consistently or does it slow down?

    Do you use mostly sync options, message options, or an equal balance of both?

    How do you deal with players that have very poor internet?

  • Great job!! mayhamurasaki

    I have also been working with the native multiplayer plug in quite a lot. To fix the private/public room, I just made the 'instance name' private or public.

    - Game name: Fun_Game_v2

    - Instance name: Private

    - Room name: BobsGame

    Do you have any issues with the Scirra server? Ie; Does it run consistently or does it slow down?

    Do you use mostly sync options, message options, or an equal balance of both?

    How do you deal with players that have very poor internet?

    Thanks!

    There's a private/public room option on plugin as I remember. The problem is to lock the room AFTER the room is created.

    Do you have any issues with the Scirra server? Ie; Does it run consistently or does it slow down?

    R: No, the scirra server it's only for sync players IP.

    Do you use mostly sync options, message options, or an equal balance of both?

    R: In fact I used only messages :P

    How do you deal with players that have very poor internet?

    R: Well, that's their problem XD If the player's conection is bad, he can't play any games online.

    Also, the multiplayer operation is P2P, if the host has the best connection, everyone wins!

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