Procedural Terrain Generation

Not favoritedFavorited Favorited 0 favourites
  • 3 posts
From the Asset Store
Build your map with these isometric objects and terrains
  • I made an asset featuring a procedurally generated smooth terrain based on Perlin noise and a deformation mesh. Create smooth, endless terrain like in Hill Climbing Racing – no code, no plugins, just pure Construct 3 events!

    The Procedural Terrain Generation asset lets you build beautiful, customizable terrain using Perlin noise and mesh deformation – all natively inside Construct 3. Whether you're making a physics-based racer or a side-scrolling platformer, this template gives you a solid, flexible foundation.

    ⚡️ No JavaScript or third-party plugins required!

    🧩 100% built using Construct 3’s event system.

    🌟 Key Features

    • 100% Event-Based: No JavaScript or third-party plugins.
    • Endless Terrain: Seamless chunk-based level generation.
    • Physics-Ready: Optimized collisions for vehicles and objects.
    • Fully Customizable: Tweak noise, texture, and mesh parameters on the fly.
    • Mobile-Optimized: Runs smoothly on all devices.

    🧩 Included Templates

    1. Terrain Generation (Basics)

    Subscribe to Construct videos now

    Learn core mechanics:

    • Adjust Perlin Noise Scale, Octaves, Texture Scale, and Mesh Density.
    • Visualize terrain generation step-by-step.
    • Ideal for beginners to understand event-driven noise and deformation.

    TRY DEMO #1

    2. Terrain Generation Example

    Subscribe to Construct videos now

    Endless terrain with a vehicle:

    • Drive a tank that smoothly follows terrain contours.
    • Speed slider to test stability at any velocity.
    • Chunk recycling system: Rearrange segments infinitely without lag.

    TRY DEMO #2

    3. Terrain Generation & Physics Vehicle

    Subscribe to Construct videos now

    Hill Climbing Racing-Style Gameplay:

    • Physics-based jeep with acceleration, suspension, and grip.
    • Infinite procedural world with chunk loading.
    • Ready-to-play template with UI, controls, and camera.

    TRY DEMO #3

    🚀 Why Choose This Asset?

    • No Coding Needed: Everything built in Construct’s Event Sheet.
    • Seamless Physics: Terrain colliders auto-sync with visual mesh.
    • Endless Replayability: Unique landscapes every session.
    • Optimized: Uses sprite recycling and object pooling.

    Compatibility: Construct 3 r449.2+

    Support: Includes commented events and setup guide.

    Perfect for: Racing games, endless runners, survival sandboxes, and dynamic 2D worlds.

    Build the next Hill Climbing Racing — without writing a single line of code!

    VIEW IN STORE

    Tagged:

  • Thanks, this is really awesome, but...

    Physics-based jeep with acceleration, suspension, and grip.

    Since, unfortunately and disappointingly, the Physics behavior of Construct 3 is very limited by the fact that it doesn't include the Box2D Wheel Joint (nor the Motor Joint, Weld Joint, or Mouse Joint), I have no idea how you managed to create the vehicle suspension without JavaScript or third-party plugins.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have no idea how you managed to create the vehicle suspension without JavaScript or third-party plugins.

    I used Distance joints to attach each wheel to several image points and fine-tuned the physical objects (terrain, wheels, and car body). This combination allowed me to achieve a farly stable suspension.

Jump to:
Active Users
There are 0 visitors browsing this topic (0 users and 0 guests)