Thanks a lot ! I mostly just expriment by piling up lots of html effects and this makes it kinda not-usable in games sometimes, because it takes ressources and it doesn't always look the same on all computer, depending on the effects used.
But it's perfect for weird gifs and broken games.
This one is pretty simple for example. I just have a transparent object with a swirl effect & Mask (tint mask); then i drag&drop a tiny similar object behind it and move it around.
All this with a pixellate effect.
I tried to make an experimentation-game in a few hours during global gamejam using this principle, I might make one out of all these gifs.
[TW: probably non-friendly for epileptic people] regisrquoi.itch.io/a-nightmare-for-epileptics
I find it really relaxing to just use all the effects construct2 and construct3 have to offer and see how they behave with each others!