GOROD (PC builder for the browser with meditative gameplay)

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A space themed game with high quality 2D graphics and addictive music that provide hours of fun
  • Name: GOROD (aka GORDЪ)

    Platform: PC (any device with a mouse)

    Engine: Construct 3

    Language: Russian, terrible English

    Release date: September 8, 2023

    Team: 2 people (I'm - game designer and developer + my friend - graphic designer)

    Link:

    https://www.construct.net/out?u=https%3a%2f%2fyandex.com%2fgames%2fru%2fapp%2f231668%2f%3futm_source%3ddistrib%26amp%3butm_medium%3dman-2000%26amp%3bclid%3d2993278

    Intro:

    Greetings! Actually I'm a game designer, UX/UI designer and many other things, but not a developer. This is my second large game that I developed on my own (on Construct 3). The development took about 2 months + 1,5 month for edits. All the graphics for the project were made by my friend Andrey Diveev (he is professional designer).

    The game GOROD is an economic sandbox with meditative gameplay. You can mine, produce, sell and buy resources, excavate and complete tasks, or you can just build a city and enjoy the process.

    I am interested in your opinion.

    Description:

    A builder that is different from anything you could see on your phones and on social networks. The closest conceptual reference point is the classic PC game series Stronghold.

    The game has more than 30 types of buildings with unique functionality and more than 30 types of resources that need to be mined, produced, found, sold, bought and used to achieve the goal.

    There are many levels with different tasks, a free game mode (the so-called sandbox) and a "New Challenge" mode, which generates unique tasks for the player itself.

    Features:

    - Old Slavonic setting;

    - Emphasis on the spiritual component of the settlement (the presence of chapels and temples);

    - The ability to sell and buy resources on the market;

    - The ability to conduct excavations and find resources;

    - Unique author's visual style from a professional industrial designer.

    Goal:

    - In each level, the goal is unique, but it is always the accumulation of a certain amount of different resources, selling them on the market and building certain buildings.

    - There is no specific goal in Sandbox mode, you can build your city the way you want and just enjoy the process.

    Rules:

    - Resources can be mined or produced in the appropriate buildings and found during excavations.

    - In addition to mining and producing buildings, there are buildings that open up additional functionality.

    - The total number of workers required by the city depends on the type and number of buildings constructed.

    - If there are fewer workers in the city than required, then the rate of extraction and production in all buildings drops several times.

    Screenshots:

    I will be grateful for the feedback on Yandex.Games (menu button "burger" -> "Leave a review").

    https://www.construct.net/out?u=https%3a%2f%2fyandex.com%2fgames%2fru%2fapp%2f231668%2f%3futm_source%3ddistrib%26amp%3butm_medium%3dman-2000%26amp%3bclid%3d2993278

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