Due to popular demand, I'm right now working on the updated raycast engine for Construct 3. It's aim will be to let you people create your own raycasting games with Construct. It can do less than Doom, but more than Wolfenstein 3D.
I've ported most of the features from my first attempt in C2 and heavily focused on usability and performance. The template will be using Freedoom assets under the BSD license as I don't have too much time to create my own from scratch.
-Optimized 3d raycasting engine that will do all the heavy lifting
-Easy to use level editing in Construct 3 layout editor
-Pickups, weapons, ammo, health, keys, etc.
-Colored fog effect
-Different projectile types (hitscan, rockets, plasma balls, etc.)
-Doors, secret areas, touchplates
-Function library for total engine control
-Ingame menu overlay
-Will come with full documentation
Some ingame impressions
Release date: When it's done
Although it's been a year since the original preview videos on Youtube, stay tuned!