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Normal Map & Sprite Bake Studio (Unity 3D Model Animation -> Sprites. Added a Normal Map Shader pass to Sprite Bake Studio to generate Sprite Normal Maps.)
Tech for lighting a Bambi forest fire like scene.
working on room based lighting, thats meant to be as painless as possible
(uses no 3rd party addons)
Released the Lighting Example project with the help of my patrons' support! check out the forum topic for the link to the project and more info on it. https://www.construct.net/en/forum/construct-3/general-discussion-7/salmanshh-construct-tutorials-137292
would appreciate the support:)
Some prototypes: they are simple but useful for improving my skills.
Studying mammothcompany's #Construct3 Course: Build a Simple Platformer Puzzle Game
finishing my version with new boards for 2048
working on a rogue-lite baseball game.
experiment with physics based skateboard platforming.
8 december 2018:
I just added some 🎼 music and 🎶 sound effect in this project.
Then, it's time to think about where to release this game
Salman_Shh haha awesome!
everyone's prototypes look so cool, also glad to see I'm not the only one trying out random ideas all the time.
Here's a stress test for strawberrypunch where I can put thousands of objects in my world with physics and player inputs and friction and customization options
simple AI characters that all share the same code.
fake IK test
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I'm developing an independent game with the goal of uniting the beat'en up and metroidvania genres. It is still in the initial phase but it is already possible to have an idea of how the game will be, any criticism or suggestion will be of great help.
Working on sprites for my entry to #christmasjam