So did I - as m00npunk wrote, thank you for you work, but for the effort you spend developing, you don't really seem to support your creations.
I was damn excited for your Box3d port, but it broke on more stringent testing - colliders did not align with Construct shapes and I could not get raycasting to work... Since the forum does not allow for PMs, I replied in your original thread asking about the procedure to perform a raycast, but got no answer. This sadly sours excitement.
Anyway, not to detract from the topic - how's the performance? Are you parsing the model on the plugin side or you've found a way to access mesh data directly?