> working on my next patreon template project "nuclear Throne-like"
>
> aiming and shooting.
>
> cheap sprite reordering
>
> initial take on using random walkers.
>
> early take on configuring the type of levels that can be generated.
>
> Final list of configurations when it comes to generating levels.
I love it. Looks like you're using a "digger" entitiy-based generation technique.
YEP! its based on an early implementation of the random level generation that was in Nuclear Throne (which you can read here https://web.archive.org/web/20150403111455/http://www.vlambeer.com/2013/04/02/random-level-generation-in-wasteland-kings/).
What I'm doing is trying to recreate a version of it using Perlin Noise (via the Advanced Random Plugin) to generate levels based on whatever seed & configurations set for a level since I'm guessing their implementation evolved into using it especially with the existence of Dailies in the game.