Hi Ashley,
the reason i'm asking is because i'm genuinely interested in understanding the underlying logic and language that Construct 3’s visual blocks represent -- not just for the sake of building games, but as a way to improve actual programming structure.
A reference or syntax mapping, even something unofficial or community-built would help me:
•Learn to mentally translate event blocks into their equivalent written logic
•Practice code structure and improve debugging skillls by understanding flow more clearly
•Bridge my current no-code knowledge into low-code or full-code workflows in the future
•Better communicate with collaborators who are more code-oriented
I'm not asking for internal implementation code, just a consistent reference or example set to help learners like me transition and be versatile going between visual scripting and writing real code later n' vice versa.
I believe resources like this would also benefit others who, like me, are using Construct not just as a production tool, but also as a learning platform to grow their skills beyond the visual environment. That is why.
Thank you