I'm sure there will more functions added to the official API, but one way, if anyone is interested, is to use functions to pass information from the event sheet to the script and vice versa.
You can use globalThis.c3_callFunction("FunctionName", ); //The array is the function parameters.
You can also get a hold of the full addon sdk, but I think that defeats the purpose of a nice clean API for accessing everything and can lead to issues if the inner workings change.
I'm sure this functionality and a lot more will be added to the official API, but in the meantime you play around with using functions.
Develop games in your browser. Powerful, performant & highly capable.
FYI we'll add a method to call functions from the runtime interface directly in the near future.
Thanks. I know you just implemented the basics of scripting so far, but what you have is amazing. Keep up the great work it is very much appreciated.