There's currently no way to save or load a savegame directly from script. However when it's used in events, those events fire. In the "save" event, you can add extra data to be saved or loaded with the savegame in the saveData
property of the event.
I still don't understand. Can you give me a code example?
For example, what should I do to store the variable a = 100 a additionally?
Is that so. Runtime. saveDate (a)?