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The C3 export is js, but decidedly not human readable.
You can use external scripts, and some code in editor, but its definitely not copy and paste.
phaser.io Might be more like what you are asking about.
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I collected all of the hardware and software required to make use of roughly 15 of the most popular game engines currently in existence and have set myself to creating at least one game within each engine and so I'll still be using construct 3 but there's a chance that I might take you up on that suggestion and use phaser first. Thank you for the info!
However as with any tool or framework, there are various API methods specific to the platform, which you can find documented in the scripting section of the manual.
Thank you Ashley! Construct 3 is sounding better and better all of the time