i have something wrong with sprite object,but don't understand what same.
runtime.addEventListener("pointerup", e => OnMouseDown(e, runtime));
function OnMouseDown(e, runtime){
SpritesClicked(e, runtime);
}
function SpritesClicked(e, runtime){
const sprites = runtime.objects.Cards_family.getAllInstances();
for(var i = 0; i < sprites.length; i++) {
if(sprites[i].containsPoint(e.clientX, e.clientY)){
if (sprites[i].instVars.pushed==0)
{
sprites[i].instVars.pushed=1;
sprites[i].y=sprites[i].y-10;
}
else
{
sprites[i].instVars.pushed=0;
sprites[i].y=sprites[i].y+10;
}
}
}
}
if the browser have free space beyound workspace-i just cant find where is area of containsPoint of object.if no free space(image#2)-i can found an active space,but it's too tight,and it's at the bottom of object when "pushed"=0,and jump to the top of object when "pushed"=1.what the hell?
dropmefiles.com/8Clqf