In c2 it is possible to draw a quad of texture1 onto texture2 by using:
glw.setRenderingToTexture(renderToTexture); glw.setTexture(textureToPaste); glw.quad(...args);
Is this possible / supported in the c3 sdk? Thanks.
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It's not as direct as your example, but perhaps something with
CreateDynamicTexture(width, height, opts)
and
UpdateTexture(data, texture, opts)
construct.net/en/make-games/manuals/addon-sdk/reference/graphics-interfaces/iwebglrenderer
Thanks Mikal - I think I'm going to have to do some experimenting...