Where,
ONE - property name (from plugin/behavior.js);
TWO - value to compare (for example, zero);
THERE - this._inst - for plugins, this._behaviorInstance - for behaviors;
FOUR - value to set (for example, zero);
If you have several properties (for example, fade in time, wait time, fade out time) that need to be compared and set to 0, then you can write like this (taken from C3Runtime version of Fader behavior):
("fade-in-time" === id || "wait-time" === id || "fade-out-time" === id) && 0 > value && this._behaviorInstance.SetPropertyValue(id, 0);