Liquidfun (LFJS) fluid simulation plugin

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  • Some years ago Colludium has developed a great plugin (LFJS behaviour)using the Google Liquidfun library. Colludium work has been great and the plugin has sparked the imagination of other people (an myself) in the community.

    That project has been apparently abandoned.

    Unfortunately, developers that have used that plugin will no longer able in the near future to use it due to changes the new SDK 2.0 will introduce. Everything will be lost.

    Colludium, is there a chance to have you back on this project and have this great plugin updated and available again? It's a real shame that everything could be lost.

    I hope you have the time and energy to bring it back to life.

  • Hi rraffo. I doubt the plugin will be possible under the new sdk, although I haven't checked (and have no desire to tbh). Your best bet is to lobby scirra to make an official version that will always be supported. I am having more fun with Godot Engine, as it's free and open source. I have no intention of returning to c3 - Godot is just so much more accessible.

  • Ashley is there any chance Scirra will develop and support a plugin like Colludium did? Please forget for a second what the community want from Construct. Does Scirra has any plan to move up its physics plugin to an higher level or introduce a second plugin to give users a powerful physics engine?

  • When you choose to use a third-party addon, you are trusting the developer of that addon for long-term maintenance. If they give up on it for any reason - which they are perfectly entitled to do, especially if it's free - then it won't be supported any more. You should bear this in mind when choosing to use third-party addons.

    The entire purpose of the addon SDK is to allow other developers to implement more features than we have the resources to do ourselves. It is not generally feasible for us to officially reimplement any particular third-party addon, and besides doing so defeats the purpose of the SDK.

    The Addon SDK v2 ought to have the technical capability to support this - it supports all officially supported APIs from the old SDK, and if any are missing, we will prioritize implementing them.

  • Ashley you are absolutely right.

    My question is related to the current Physic plugin. It is ok for any simple purpose but if you need to to something serious you will find a lot of limits on it.

    Especially if you need to do something with a mobile device.

    The Google LFJS library would bring a lot of fun and power to Construct.

    That's why I submit you again my question, are you planning to give the Physic plugin the necessary power to give Construct a new fresh graphic power?

  • As ever, we get far, far more feature requests than we can possibly act upon, which is part of the reason we have the addon SDK in the first place. If you want to submit an official feature request, you can do so here.

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