Long time lurker...
I use the "Jcw_trace" plugin a lot for construct 2! Mostly for raycasting engines and such...
Is it hard to port that particular plugin to the new construct 3 runtime?
Why is this not a feature in construct 3? You (Ashley), have told us that "raycasting is not feasible..." yet the Jcw_trace plugin exist, and work like a charm! Amazing performance! So it's definitely feasible, no question about it.
I love construct 2/3. I am a happy license subscriber for construct 3, and the new runtime is great!
Have a good one!
If you want raycasting in construct 3, please vote here:
Develop games in your browser. Powerful, performant & highly capable.
Yes. Im already backing that one.
Tell people to vote.
i gave it a +3 cause i think it might help with collisions maybe in future, however... the current collision system construct has in C3 atleast works pretty well ... and as i commented on the voting... never actually seen a game made in Construct that is so complex that needs a raycasting system ... but i know this been a old problem from many peoples view, so im guessing +3 till it happens ^_^.
Years back, first game i started to make, instantly needed ray casting and there was and is literally no alternatives with official plugins.
I should update that idea tracker with examples, so people that does not know why it is needed would also vote for it.
Other awsome idea is polygon plugin, that seems to be very unpopular for unknown reasons :/