Construct Master Collection :: Enterprise Level Addon Collection

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  • Thanks for your reply, Chadori! I look forward to hearing if it works.

    The Audio object's Run in background property doesn't work in iOS. On Android, yes (somewhat).

    The only workaround I've found thus far for iOS is to use PhoneGap and cordova-plugin-background-audio.



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  • Release 13.0 - Major Stable Update

    New stability update with focus in adding new stable features, addon scripting support and fixing some remaining bugs left in Release 12.1.

    Check out the website for more information.

    Thank you!

  • Release 13.1 - Features Update

    New features update for the Mobile IronSource Collection, a continuation update of Release 13.0.

    Check out the website for more information.

    Thank you!

  • Thanks Chadori, I'm still curious from our last exchange if Mobile Background allows for background audio in iOS. Is there a way for one to confirm this before owning the collection?



  • Hello again Stweve, I apologize for the delay, I was so busy and only got the time to test it.

    It seems that on iOS 14, there is a new way to implement background audio which is no longer supported in the Mobile Background addon, and needs a new way to get implemented.

  • Thanks for giving it a whirl, Chadori. I know there probably isn't much need for this feature in a C3 framework, so that was appreciated. Cheers!

  • Premium addon development services

    Hi everyone!

    We are happy to announce that we are now launching a new open service for Construct 3 and Construct 2 addon development.

    The Construct Collection offers feature development services for Construct 3 and Construct 2. Premium or Exclusive Construct 3 or Construct 2 addon development services.

  • Very interesting. I am new to Construct and was looking for a plugin for the latest Chartboost Android SDK. Is that something I can order? Thanks!

  • Hi marcrached, yes of course. Kindly click here to make orders.

  • Hello. Need a monetization plugin IronSource or Unity ADS. A few questions:

    1. Can I buy a separate Unity ADS monetization plugin and how much does it cost?

    2. Are all plugins, including Unity ADS, is in the plugin IronSource, or do I need to buy it separately?

    3. Is it possible to compile directly in the browser in C3?

    4. What are the guarantees that the plugin works correctly? I saw a lot of non-working plugins on the net.

    5. How do the updates take place? Is it free and how quickly does it come out?

    6. Is there some kind of demo version with reduced functionality to know for sure that everything compiles normally?

  • Hi marcrached, yes of course. Kindly click here to make orders.

    Thanks for replying

    I did a premium order, it only asked me for some basic information. I guess you guys look at the order and then send a quote or something?

  • Is what I am looking for already in the "Mobile Master Collection"?

    I am a bit confused if all these ad-networks are working through mediation or not. What I am looking for is using Chartboost not through mediation

    Mobile Master Ads

    -Mobile Facebook Ads

    -Mobile Unity Ads

    -Mobile FacebookxUnity Ads

    -Mobile InMobi Ads

    -Mobile MobFox Ads

    -Mobile Vungle Ads

    -Mobile Chartboost Ads

    -Mobile AppLovin Ads

  • Hi Vladislav21,

    It's probably best to get your questions asked in the support channels, especially through the website chat since responses there are instantaneous.

    But, since you're here, sure I'll try to answer your questions.

    1. We only offer features through our pricing packages.
    2. The recommended approach into adding ad-networks in an application in order to not cause conflicts is called ad-network mediation. In this case, we use IronSource mediation since it is the most popular one for mobile games. You will need to add the Mobile IronSource addon, then add other ad-network addons included in the Mobile IronSource Collection to add more ad-networks. And don't worry, you can manage each ad-network separately as if you have added each ad-network's SDK, like Unity Ads.
    3. You cannot use the browser to preview the advertisements, you will need to export to Android or iOS. This is because the implementation is not JavaScript, it is native and written in Java and Objective-C, which I have wrote myself and update frequently.
    4. We update the collection every month, ad-networks that aren't updated as frequently is something to worry about, even if it works it will be financially disadvantageous. However, we can guarantee ours is frequently updated. And, if we receive bug reports, we fix them immediately, we even have recently received a bug issue for iOS today and we already are developing a fix, due to constant changes with native dependencies.
    5. We update an average of a month, sometimes sooner with patches and sometimes later with stability.
    6. No, we do not have one. We cannot do such demo without exposing our native files, which is our intellectual property. You can however look at our documentation's showcase page.

    I hope that helps.

  • Hi marcrached, the one you mentioned is currently in maintenance-mode (we are currently writing a replacement), we recommend using our IronSource mediation of Chartboost Ads instead.

    Yes it is using Admob's ad-network mediation, we do not have a standalone version of Chartboost Ads. However, it might be more advantageous to you to use mediation instead. If not, you can always order it, and we can make you one.

  • Release 14.0 - Stability Update

    Stability update for the addons, to update the addons to their latest SDKs.

    Check out the website for more information.

    Thank you!

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