When I click About/Platform Information, it say "Persistent storage: No". Is that what it should be?
I found in the C3 manual to "Enable the Bundle Addons in Project Property to include any third party addons the project uses in the saved project file."
My project did not have this enabled, so I enabled it.
Now I can open my project, but I have to reinstall the GamesDistribution SDK each time. See the displayed message below:
Is this how it's supposed to work? I assumed the addon was saved with the project.