window measurements for android

  • hi ı'm selçuk excuese me ı don't speak english

    (google translate)

    i am making a game

    for android

    So how many window sizes should I choose? The phone is in a horizontal position.

  • It's common to use the Scale Outer setting when adapting to multiple screen ratios.

    For more info on handling multiple screen sizes, take a look at...

    construct.net/en/tutorials/supporting-multiple-screen-17

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  • As Lancifer said, Scale Outer will help adapt to various aspect ratios. For Android, a good starting place is an aspect ratio of 16:9, as this is the standard aspect ratio for Android phones as of 2010.

    That being said, other phones with higher quality displays and curved screens will use a different aspect ratio, but using Scale Outer will fill the remainder of the screen nicely. I test on a Galaxy Note 9 18.5:9 but use a 16:9 aspect ratio with Scale Outer and it fills perfectly.

    16:9 aspect ratios: 1024×576, 1152×648, 1280×720, 1366×768, 1600×900, 1920×1080, 2560×1440 and 3840×2160. If you use say 1366 x 768 you will see more of the background displayed etc compared to 1024 x 576. You will have to adjust your ratio/viewport to what suits your game.

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