Please if someone could help me out with what I am missing. I am trying to make the system call for the functions which adds 1 to the round and when defeated goes to the next function that I choose with what ever "Curround" I put in.
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Add "Else" to the "CurRound=2" condition:
CurRound=1 : Function Call CreateEnemies Else CurRound=2 : Function Call Boss1
Also, you are making the same mistake most beginners make in Construct - using "Trigger once" where it's not needed, which can cause all kinds of bugs. Remove it from functions and try not to use it in your code until you fully understand how it works.
Nothing is spawning. The round and enemies just sits at 0.
Actually I had the global curround set to 0. Now its set to 1. But when I start it, it goes straight to round 3.
You added "Else" as a separate (empty) event. You need to add "Else" as the first condition to "curRound=2" event.