iam new so first hello to the community. my english is not so well but i hope you will understand.
whats the problem?
i try to make somting like the rise up app. i mean that i want to push falling objekts in my scene away with the some other object controled with the mouse. for now thats working good but if i hit the objects that i want to push away some of them gitch though my object that i use as the cursor.
the falling objects are sprites with physic behaviors and my "bat" is a sprite two with physic an drag and drop behaviors. but if i use my bad fast some objects falls though my bat.
wat can i do to fix this?
i hope you understand my problem?
Have you tried making the objects solid? Also check the bounding box on the object.
Yes they are solid and with the bounding box all fine. but if i move bat with the mouse to fast the other object cliping some times though the bat. :(
have you tried snap to feature?
hey, thanks for the replay. sorry i not realy understand. can you please explain it to me?
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Now i try the "Physics: Rolling platformer" from the "Intermediate Examples". I only add drag and drop behavior to the construct Logo and thers the same. if i grap this and pull it into the green boxes the logo flip though the objects.
so is ther a way to "fix" this?
I'm not sure, I am quite new. But there is a snap to feature that I seen on the intermediate examples. Maybe try it in the c3 runtime. Also post some screenshots and GIFs and your event sheet and maybe we can help better.