I set background to not solid and I’m getting light blue on heading straight to bottom, which could be as ya said, setting a path for the off screen food. But how to I make this not happen?
I’ve tried setting food to solid but that still made food disappear. I set background initially to solid as it was only this I could do to stop food all destroying.
It’s a case of have food that doesn’t all get destroyed, but have enemies that path straight to bottom, or have food that gets destroyed and enemies that kind of do what they are supposed too.
I’m slowly but surely getting to grips with other stuff, but this issue has been like a cheese grater on my brain for a couple of weeks now.
Sorry late addition
I've moved the initial assets too top, and as you can see they are spawning below there respective initial assets...
food is too left of layout, and nothing there at all. Enemies are at top, all three...
I set obstacles to custom, so to force ignorance of the solidified background, thinking this would work. I have concluded that this is what is causing the morons to get stuck up top... they cant spawn on the solid background, so they are spawning slap bang below the initial asset.
Also, why can player move freely around on it the solidified background?
Holy fart bags, I'm stumped....