This is becoming more than an annoyance.
My players & bad guys are constantly getting stuck in the walls of the games I make.
At one point I literally copied the code from the C3 Pacman game because nothing else was working and that's not working.
Why doesn't solid mean solid? If I go running head long into a brick wall, I don't because part of it. Solid should work the say way.
At the start of the game it's the worst, but it can happen at any time.
In this case when the O rolled over the teleport sprite it's supposed to teleport to the next teleport sprite, which typically works, but sometimes the O get stuck in the wall before it has time to teleport. Or if I roll the player (O) backwards to fast at the beginning of the game the player may get stuck in the wall on the other side of it's starting position.
And the Xs (they're the bad guys) they randomly get stuck in walls or go completely through the walls all over the game. (The Xs can't teleport)
Nothing seems to stop objects from randomly passing through or getting stuck in the walls.
Please tell me there is a fix.
I've spent a year working with C3, I don't want to start over with another generator, but I can't make a successful game if I can't keep sprites from getting stuck in other sprites.