How do I get a webview 2 export to recognize both xbox 1 gamepads on windows AND SteamDeck input?

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  • currently it does neither.

    1- If I export webview2 for windows and run on windows 11 it completely ignores xbox1 gamepad input, but works fine with xbox360 compatible gamepads.

    2- If I use proton hotfix on the Steam Deck to run it, the game runs, but with zero sound and zero response to any gamepad, buttons, or analogue sticks.

    I tried making a linux export specifically for Steam deck, but that breaks my game data storage system, so every export has at least one major problem, weather I'm exporting for Windows or Linux.

    Ironically if I export via Node Webkit with is no longer officially supported then at least the gamepad input works on Windows with Xbox1 gamepads, but still has no sound or gamepad responce on SteamDeck via proton hotfix.

  • The first issue is a combination of two bugs - see this thread. Currently there's a WebView2 issue that prevents gamepad input working when you enable a setting to allow the Steam Overlay to work. You can turn it off, but then it still doesn't work, seemingly due to a bug in Steam Input, because if you disable that then it finally works again. I've already contacted Valve about that but not heard back yet - if you can report it to them that would help get attention.

    As for Proton any issues with that are very much on Valve's side so that's another thing to report to them. For now I would recommend using the Linux CEF export.

  • Thanks Ashley, Turning off Steam overlay fixed the gamepad issue, but of course is no permanent solution as you mentioned. It will do for this build though since it seems my hands are tied.

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  • I just want to mention Valve got back to me about gamepad input - see this post.

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