Hi,
I'm having an issue using wait. My understand is that it shouldn't cause any other loops to wait, only the loop it is used in. However, I have a section of my game where a portion of the map fades in, waits 8 seconds, then fades out again (time up). While it does this, it pauses my camera follow loop, which tracks the player (and a few other loops, too) - but not all loops.
I can't share the game as it is for a client. However below is a screenshot of the offending loop:
And an example of a loop that stops working for the 8 second wait:
Am I totally misunderstanding how wait is used? Any advice would be helpful.