I still try to decrease the memory consumption of my games, I have some sprites that could substitute for videos.
I do not trust much of the readings from the debug console, this brand about 187 Megas, and on my phone uses more than 400.
Hello, try using Windows resmon (RUN -> resmon) to see the exact memory Construct uses.
For the optimal game. use smaller sprites, crop the invisible space where possible and try to reduce all sprites resolution befor importing to Construct.
Of course Videos use RAM, and they should a lot, but they also consume the VRAM of the GPU so this might also be a performance issue.
Good Luck with your game!
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Thanks for the answer, my problem with the memory comes to export from C2 to C3.
You can see the post if you are interested.