First of all thank you so much for trying to help kriand and rhg1968 I appreciate it!
I bet you right and it is on something else on my "already confusing" event sheet, consider it's the first game I ever make while learning C3 (so far it'super fun!).
To be honest, I rather just use a timer instead of the manual variable, so here is the state machine I made for the creature "Flymo" it is a bit of a mess, but it works.
Maybe something in the state-machine makes the Event sheet to ignore the TIMER or the Instance Variable?
Because it is weird that IT IS WORKING from the properties but not when I set the variable on the event sheet itself... any ideas?
Here is my current update event sheet:
The variable stops at ZERO as it should, it works great!
BUT! it IGNORES what I set on start of layout 'On start of layout' set 'Wakeup_Timer' to 8.
I even tried to combine the start event above on the state machine, no different.
I'm still scratching my head why would the Event Sheet IGNORE the values, BUT still works fine as it's priority is to look at the Instance Variables properties?
and why does the TIMER (disabled from line 166-168) does not work?
If you have any ideas or a direction I could try, please share your helpful tips, THANKS AHEAD! :)