Using the NEW Construct 3 Runtime - Fullscreen ?

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  • Hey all,

    I start working on my game originally on Construct 3 but the runtime by default was C2.

    I'm trying to move to the new C3 Runtime now as I'm curious to see any differences and just getting used to it will be stable in the future.

    I used this for Full Screen on my game:

    System | On start of layout | Browser | Rquest fullscreen > Centered

    but as soon as I change to C3 Runtime, the screen is black and my game is on the top-left so the Fullscreen isn't working as it was.

    What do I need to change on the code so the Full Screen will work in C3 Runtime?

  • That event won't work with either runtime, because browsers don't let you enter fullscreen unless the request comes in a user input event (e.g. on key pressed).

  • Thanks for the reply Ashley,

    I'm a bit confused now because it works on my current game.

    I do have Fullscreen applied perfectly fine on the default Construct 2 runtime.

    BTW - My main goal isn't to make my game for general browsers, but for the NW.js as .exe to run on Steam or any other online store.

    I understand it's also a browser that runs HTML5 but my goal is a standalone .exe based on the NWJS

    So far I didn't use the NW.JS at all, not sure if I needed it yet but I used the Browser object for the Fullscreen option when the game start.

    So... what is the solution on the NEW C3 runtime, how do I make it run on Fullscreen?

    Thanks ahead and sorry about my bad English.

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  • Oh, well NW.js does allow you to switch to fullscreen on startup. If it doesn't work in the C3 runtime when it used to work in the C2 runtime, please file a bug.

  • Oh, well NW.js does allow you to switch to fullscreen on startup. If it doesn't work in the C3 runtime when it used to work in the C2 runtime, please file a bug.

    Thanks, I didn't realize it's a bug, I just reported it. :)

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