I have a problem with updating game projects to our server.
For the purpose of example:
When the game is on version 1.0.0, I upload the .zip project (Construct 3 export as HTML5). The game will be available for the players at the following address: justanexample.com/myproject/index.html.
Everything workes great.
Let's say in 1 week I make an improvement on the game and I want to make an update to the game files located on my server. I go in the exact same folder "/myproject", I delete everything and I'm uploading the new files there.
The problems is that now the game will not work on the exact same address justanexample.com/myproject/index.html. If I try to go there, I will get the following error:
c3runtime.js:30 Uncaught (in promise) TypeError: Cannot read property 'Je' of undefined
at f.self.TS [as qy] (c3runtime.js:30)
at f.lW (c3runtime.js:23)
at a (c3runtime.js:24)
at e.rv.wb (c3runtime.js:24)
at e.Cj.wb (c3runtime.js:23)
at e.Jr.wb (c3runtime.js:23)
at e.WU.wb (c3runtime.js:23)
at e.nL.E4 (c3runtime.js:28)
at e.nL.Jf (c3runtime.js:28)
at async InitRuntime (workermain.js:1)
I don't understand why. If I upload the same files to a new folder, everything works.
So, my question: how do I update the game files to a server?
Thank you! :)