Hi,
I've started working with the Multiplayer object and have created a simple project.
I am able to connect to the signaling server, enter a room , become a hoste etc.. all is fine.
I then run another client and connect to the same room as a peer.
The issue is when the peer disconnects I get several unhandled errors on the console:
This happens despite the "Peer disconnect" event being triggered and I catch-it.
I also have an event "On Signalling error" but this one never gets triggered.
Thanks for your help