Working on an rpg.
Having trouble making two of the same object do damage to the other reletive to their stats.
The problem is, whenever the player character attacks the enemy, it does the enemies damage as oppose to the characters.
Trying to figure the string to make the system understand.
I tried "Subtract Character.Health& Character.UIDx"
But when i do that the code doesn't work at all. Anyone got any ideas?