Sorry about that, here's the link: https://drive.google.com/file/d/1iktm9atfwHJzVwJEgyqBs2rrqiVLlGxq/view?usp=sharing
I have the deadzone at 0 and am kind of just doing the deadzone with events. I think I saw a thread where people were doing that.
If I disable the events that turn the aim's width to zero, it all works as intended, but just doesn't go back to zero when the thumbstick is released. I guess the main thing I need to figure out is a way for it to know that there is no input on the the thumb stick, but in a way that doesn't interfere with the aiming event. If that makes sense.
I've tried out the twin stick example and the one that dop2000 made here (https://www.construct.net/en/forum/construct-3/how-do-i-8/top-down-twin-stick-shooter-131848). I'm sure they both work, but for some reason they haven't on my computer. In the Construct one I can only shoot left and right and in dop's I can only aim downward. I saw someone in the thread saying that it worked for them on firefox but it still didn't work on my computer. I've unplugged my controller and tried a different one, but for some reason they aren't recognizing the input from those even though my computer is in properties.
Sorry that was kind of a lot. I haven't worked with the gamepad before. There's probably some trick to getting them to work consistently.