I've set up some events that work perfectly if there is only one instance of an object. But once I add a second instance, it just doesn't work. I'm sure it's just my ignorance, but I don't understand how to differentiate instances when making events.
Example, I set up object A to be destroyed when object B has a collision with object C. Works perfectly. But when I add another instance of objects A and C, I've had either all of the instances of that object get destroyed or sometimes neither instance gets destroyed. How do I differentiate which instances are affected? I assumed UID but I don't see how to choose that under events.
Also, is there a way to group two object instances together? Say I have an object but want a second collision box for it (so that another event is triggered separate from the second collision box). I make an invisible collision box and place it. It works. But if I copy both instances, the second set of objects don't behave like I expect.
Thanks so much for all of your help.