Been a long while since the last time I used Construct (there's now Construct 3!) and I am trying a new project.
The game uses the "Is in touch" event to move and throw the character around the screen. Now, I have just added a life system and would like players to be able to touch a button on the HUD that can be touched once per level to regain some health. I have all the functions for this working however, due to the "Is in touch" already being used Construct sees this button being pressed as a previous event, flinging the character willy-nilly.
Is there a way I can disable the original touch input when either that section of the screen or the sprite used is pressed?