I have a Sprite Font object which I want to tween the opacity from 0 to 100 and to 0 again
In my timeline I have three keyframes on the opacity property, but when I play, the value of the opacity changes but not on the Sprite Font itself
I'll take a look on this to see what is going on.
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Thanks! I have the same key frames on a normal Sprite Object and the opacity tween works on both preview and in game.
As a workaround for Sprite Font, I am using keyframe tag and On Keyframe Reached event to trigger a Fade behaviour on my Sprite Font
I am seeing a similar issue, but not quite as you are describing. The Sprite Font doesn't preview opacity properly in the editor, but at runtime it works fine.
Can you share a project reproducing the issue?
Don't worry about a test project, sorted out the issue. The fix will be available in the next beta release.
Good to know! Have a nice day