Trying something different here with my tile game. Someone mentioned in my last post there was a 'can move to' option under the tile movement behavior. So I have been playing around with it. It definitely simplifies some things, but not others.
My struggle is that I am wanting an object to test if the tile next to it is free and if so move there. If not, go to the next argument. But the only way i see it to test for 'free or not' is if there is a solid object there.
But if I make all the objects solid, they mysteriously ignore everything else and won't move at all.
So ok, I saw in the manual you can enable/disable the solid function. So I thought if I added a disable, then move then enable action sequence that would work around it. But it didn't.
So how can I accomplish what I need?
Here is a link to the game: drive.google.com/open